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Archive for the ‘I made this game’ Category

2016-09-18For practice and because I wasn’t keeping up with one game a month, Station is taking a lot longer than I thought, I decided to make a quick recreation of Jenny Holzer’s Truisms in twine.

It is random, but will only scroll  one truism until  you refresh. I’ll need to work on my Javascript skills to do make it randomly scroll through all of them continuously. And there’s an invisible sidebar which it seems to wander in to…

hmmm. Maybe I shouldn’t have posted this version. Oh well, it’s on the internet now.  I honestly didn’t notice until I was taking a screenshot.

I used Twine 1.4. At the last minute before my deadline I switched from Responsive to Sugarcane, so that explains the sidebar.  I typically use Twine 2, but 1.4 was considerably easier to import a new font.

Check it out here

 

 

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dontAnother project I’m working on. Yes, the horror game is still in progress.

I’ve been talking Heavy menstrual bleeding for … awhile now. Actually, it’s almost 10 years since the first time I tried talk to a doctor about my unusual period. Apparently, I might be a ‘champion’ of Heavy Menstrual Bleeding and I’m okay with that.

Here’s some sketches for the assets for a game I’ve been thinking about, but really need to make.  I need to work on my tampon and menstrual cup drawing skills. The animated angry uterus will be a fun one to do.

dont

 

 

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Screenshot (91)Whatever happened to my July game? I broke my one game a month rule. I could have spent an afternoon and thrown together a quick twine game, but I decided to keep working on this one and not worry about this game a month deadline.  I did get about 40 hours logged into RPGmaker for Station, (according to steam) but it’s not finished. I’m not including hours spent writing and music editing.

Originally I had planned something short, but then it kinda took a life of it’s own and became a little bigger and bigger. I started composing music for it and writing a script.  I found this great font called Lemon Milk. I started work on a branching narrative with Multiple endings…

I am not particularly good at making small things.  I have to laugh at myself, because I do this everytime. “Oh, I have this idea. Wait a second, let’s make every option ever!”

No, I didn’t make the sprites, they are all from the HorrorPop set. I did recently buy a pixel editor, sooo, I may try my hand at sprites for another project.

2016-08-09 (1)The game is a bit stream of consciousness. I drew on inspiration from my experiences with PTSD and sleep paralysis. Unlike Iron Cat, I avoided using things that would trigger me and thus making me avoid completing the game. I reference a bit from Octavia Butler who was the first author I could read without loosing focus when I was deep in the PTSD. Those magic moments when I could read entire chapters and remember the entire thing where amazing. Hence, why I named the main character Edana.

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Station is the story of Edana who finds herself in a world surrounded in fog and entirely populated by shadows. She’s guided by notes and papers left behind by previous inmates of this world.

I should be finished the first draft by September.

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Another quick twine game I made. This one was to try out different codes for the terror of knowing workshop.
It’s inspired by Tale of Tales, The Path.  
I wanted try to make a branching story with three possible endings. Good, bad, and medium.  A couple randomly generated events and to play a bit with the ‘live’ code to make very simple effects. Also, I tried a variable to remember the player’s name.
I like this idea of making short quick program sketches as practice. Like how in drawing you fill up a sketch book to practice. Well, here I go.

I’ll be posting some very bad Processing sketches in a bit too.

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2016-05-28 (1)

I have a slight problem, I start a lot of games and don’t finish them. I’m trying to finish more projects. Part of the problem is that I always work too big. I end up trying to make a novel into a branching story and it never gets finished. To keep coding and making, I’m trying to complete one small game a month using my different coding skills.

This one is a very simple fortune teller. I wrote 72 unique fortunes and used the ‘either’ code in twine to make it randomly select a fortune. Either looks like this : (either: ” cat!”, “dog”, “sandwich”)

I made some of the statements refer to other things outside of foretelling and a few in binary. Yes, you can translate the binary. The goal was not only to have a fortune teller but also a short attempt at a mini narrative in the game about the robot telling you these things.

A few things inspired this quick project. Back in the late 90s, I made a website that did a similar thing, but monthly fortunes in the style of the SNL skit Ed Glosser trivial psychic. Kara Stone‘s Techno Tarot, which I use regularly, is also a point of reference.

It’s an html file, you can download it here.  (edited to add: or Online here!)

Here if you’d like to try out Twine.

I should look into file hosting and then you can just play it in browser.

ETA: Thanks Pippin for the tip!

You play it online here! 

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“Ya, people can’t believe I have PTSD. I mean, you? From Medicine? From a Canadian hospital? I mean that’s unpossible, you must be over reacting. So I tell them the part that’s the least traumatic for me, because I was already traumatized. ‘Ya, I had partial awareness during abdominal surgery’. That usual shuts them up right away.”  — eta a line from one of my presentations
It’s been too long. I was on vacation for three weeks, then back to work and my Surface Pro 2 decided to update Windows and self destruct. I fixed it, but it ate up a lot of time.

I presented a demo version of Gynaecologist…what? (A point and click adventure / visual novel to teach gynaecology patients what to expect at their appointment.) at the Ehealth conference as part of  Hacking Health. Like all games jams I went too big. Meaning it was impossible for me to finish my project, but very possible for me to make enough of it to show off what it could do.

If I had stuck to the original premise, that it would just simulate a normal gynaecological experience, then I could have had that done, but I choose to represent a variety of experiences. Some standard, the way it should go in theory, one realistic the way it should go, but with minor errors on both the patient’s and medical profession’s side, and other that are critical, one commenting on institutional misogyny in medicine, another my own experience which caused my PTSD, what’ it’s like for a patient with medical PTSD to attempt to go to the doctor, and one where nothing can go wrong ever.

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Before anyone jumps into defend doctors, I am aware experiences aren’t black and white. It’s complicated. One of the modes I want to work on closely with a doctor is playing from their experience. I can’t imagine it’s easy to be a doctor. I thought about medicine as a career a long time ago, and decided that I couldn’t take the stress. My perfectionist nature would destroy me.  While I am critical, I am also fair. The stories I have to share about these experiences are important.

Other modes I’d like to do are ones where encounter other types of discrimination: ableism (I’ve heard one too many stories of people with visible disabilities getting talked to like they have a cognitive impairment), racism,  classism, fear/mistrust of people with mental illness,  and so on.  I could spend a life time telling stories.

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I ended up picking Super Unicorn mode to bring to a finish. As a unicorn nothing can go wrong, which is about as probable as a unicorn existing. As a patient you can’t mess up: you won’t get lost, it doesn’t matter if you don’t bring your health card, and everyone is going to be super nice and helpful because you are a special unicorn.  And you won’t be sick, because unicorns don’t get sick. You exist in a protective bubble. One of the participants at Hacking Health mentioned they enjoyed the cheekiness of it, and also admitted they thought they were a unicorn and nothing bad could happen to them.

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I had to present my game twice. The first presentation I vaguely remember. I know I got into having medical PTSD and how I was excited to work with someone who knows how it’s actually suppose to go. I ended up working on the game solo, my partner had previous commitments.

The next day I spent working. It was really great that Gevity sponsored a place for us to work. I really appreciated it.  I was the only person at my table, which meant people seemed to think I wasn’t part of Hacking Health, despite having a small LEGO set up. It resulted in some awkward apologies when a judge came to see my work, and the people talking at my table realized they were not really suppose to be there and where probably interrupting.  It didn’t interfere with my work, but amusing how people have zero observations skills.

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I was hyper aware that I was the odd person out. That they didn’t really know what to do with me. My project was not like anyone else’s and I just decided to go for it. Forget it was a competition and make something I cared about.

The last day I gave a good presentation. I choose to do a live play through.  I made people laugh and made them horribly awkward at the same time. Of course, I got asked once again “Don’t you think this would be a better project for children?” (I was asked this question many times by men.)

In both of my presentations I explained “I have PTSD from gynaecology”, mentioned how they kept telling me to have children, and  talked about institutional misogyny. I assumed people would quickly draw the assumption that I am doing this work because it’s important to me, it’s personal, and guess that I have problems with my reproductive organs, and that the topic of children might be triggering. (I wanted a hysterectomy, but apparently I’m not allowed to make that decision as I apparently can’t possibly know that I don’t want children. As a result, I have part of a uterus that causes me chronic pain and will give me problems for its entire existence to give birth to children I’ve never wanted.)  I’m being kind by assuming, they saw LEGO and didn’t listen to a word that came out of my mouth and needed to fill the empty space with words.  It was frustrating, amusing,  but not surprising.

I was polite and stated no. That I was making a game for women, (I was asked who this game was for… ) That there was no need to make this kind of game for children because children have their parents, guardians and typically a social worker to help them through the hospital. That there are programs for children to help them get over their fear of the hospital,  medical professionals in general like children, whereas no one cares about adults. Adults need these tools because no one is looking out for them.

On the other hand, it was only men who approached me and told how much they loved my project and one was very pleased at how I made every doctor uncomfortable when I showed institutional misogyny mode.

We were encouraged to speak to the judges afterward and both I spoke to were fantastic (Gevity and Info Health Way). They loved the project and suggested that I try to get on the gynaecological speaker circuit because I am a good public speaker with an important. One was certain that both of her daughters would love it.

I’m gonna keep plugging away on it. I’ll release a larger demo for August. I’m using Camp NaNoWriMo to write the dialogue.  I’m gonna focus on Standard and Super Unicorn mode. I’ll probably dip into Realistic mode.

I’m still looking for medical people who want to share stories or give advice on the medical portion.whatcard

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The scope of this project is so large that it is very useful to make a lot of notes and lists to make sure everything gets done.  I have a mix of paper notes and digital notes. Part of them organize the shooting schedule (pictures I need to take and content that needs to be shown). Others storyboard ideas. Storyboarding is something I use when I shoot video art. It gives an idea of what the whole video will look like based on the different shots and often outlines some of the narrative.

The programming notes display the ideas and text I want to get across.  On my goodnotes, I have lists of registry numbers that will hold specific kinds of numbers and information. This is largely so I don’t have any overlap. I’ve also made sure to name all my global variables in advance, and have a list to reference what each of them do. E.g instead of calling it it variable001, I have healthcard.  If healthcard = 1, then you have your healthcard, if it =0, then you haven’t picked it up.

Drawing out the program and it’s branches makes it easier to follow.  The more pre-planing you do, the less complications you run into later.

DSC00634 (2) DSC00635 (2) DSC00636 (2) DSC00637 (2)

 

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