Posts Tagged ‘video game’

Been a while!  I was working on a totally different game for a little while for Femicon’s Theresa Duncan game jam.

I’m done the principal shooting, of course some stuff is gonna get left out and  added in later. Right now the goal is to get a working prototype ready to give the people of the E Health conference and Hacking Health an idea of the potential of this kind of game.

I have bunch of photo editing and cropping to do.

Lot’s of programming.

I think I’ll cut out composing right now, because making or finding music is a bit of a distraction.

I’ve talked to several people and there seems to be general interest in the game. The one thing I got the most demand for was a section where you have to call and book your appointment. I thought I was the only person who this part scared, but no, it seems it’s fairly common for everyone to be uncomfortable calling the office. What do I say? How much is too much information?

Out of the conversations I’ve had with people I’ve realized that the scope of the game is pretty huge and it has basically a never ending opportunity to grow.

NOTE: Everything requires a bit of editing.

Screenshot (239)

I had to make a dialogue box for the game. This is one of the experiments which will be the basis for the Protip and inventory box. That white frame will disappear before the E Health Conference




Intake Nurse weighing the player in the Unicorn costume. If you pick this outfit, nothing bad can happen to you ever. Unless… well you run into Lord Voldemort or someone turns you into a human and you learn what regret means. (yes, there are jokes, possibly terrible ones)




You’ll need to pick up objects from your apartment before you leave for the appointment. You can’t leave your house without your health card. I’ll have to ask a medical secretary what to do if you do leave your health card at home.


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My latest Kill Screen column is up. This time I talk about collage and videogames intersect.

Check out Glue Gun and enjoy!

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I have a backlog of games I own but have not played or finished. So in my new series of blog posts I am going to look at games that I am finishing.

I played Uncharted with my significant other. I am a long time hardcore gamer (20 years plus) and he is a newer gamer (10 years causal. 6 of those years are because of me). We would pass the controller back and forth and it worked well. It’s an interesting game to watch because it’s like a movie. I highly recommend playing it with another person because it’s enjoyable even though it’s not a two player game.  I primarily played the shooting sections, puzzles, and boss fights, and helped/advised with the platforming elements since I am the resident Tomb Raider expert.

I needed a new controller and ended up picking up Uncharted and Uncharted 2 controller combo pack. My boyfriend and I played through the Uncharted in a weekend.

When Uncharted first came out I avoided it as a Tomb Raider knock off with too much shooting for its own good.  After finishing it, I’m not entirely wrong about that statement. I also avoided Uncharted because a colleague at the paper I was working at lamented at the insanely high difficultly level. At the time I trusted that person’s opinion and his complaints were the nails in the coffin for my interest in Uncharted.

I never should have listened to him. After playing Uncharted I am certain that my colleague must be either gaming inept or ridiculously terrible. The controls are easy and quick to learn. I played the normal version with the bf and we didn’t struggle or get frustrated. Yes, we died, but that’s normal. Uncharted has a really good autosave so you aren’t punished for dying. In fact the only reason we stopped playing was because I was tired and wanted to go to bed.

Yes, Uncharted has it bad moments. The ending is an endless firefight, which grows tedious and boring, but hardly difficult. It feels like the developer kept calling for more shooting the same way a Blue Oster Cult song calls for more cowbell. (e.g “I have a fever for MOAR shooting!!!”). I was never frustrated; I only willingly handed off the controller to my bf because I was bored of killing the swarm of goons began to realize the worst job in a videogame is a goon. Goons are expendable and die easily.

The Tomb Raider like platforming elements are laughable, the hardest part is finding them. I find HD games visually confusing since there is too much too look at, whereas on the PS2, the places you are supposed to jump or grab on stand out. Amusingly, my ability to find them resulted in few discussions with the bf about how I knew where they were, since he had a hard time finding them or figuring out which way to go.

As we played the game together my bf began to joke it was 80s movie the game: action, suspense, and great one-liners. It’s not just engaging but funny. I haven’t played a game that made me laugh since LucasArts and Sierra made point and click adventure games.

If you are looking for a good weekend game to play with a friend or loved one I highly recommend Uncharted.

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Another one of my columns is up on Kill Screen.

It’s called Playing Tricks. It’s about the way that games can trick us into believing and how that is actually a 16th century way of thinking.

I’m actually presenting a longer version of this column at the Canadian Game Studies Association annual conference at Congress in Kitchener-Waterloo this May.

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Saturday February 4th at 2pm EST Steam gamers were called to play the seminal 2005 title Half Life 2. This “Call for Communication” group numbered 50,000. Their hope was to bring the seven year old Half Life 2, into the Steam rankings. With 13,216 players they managed to break the 11th most concurrently at peak hours played game on Steam for Saturday.

The goal of the organizers was to let Valve, the develop of the Half Life series and creator of Steam, know that players still love Half Life 2 and are awaiting Half Life 3. The online videogame magazine,  Kotaku, labeled the event as protest, since players were  taking a stand that it was time for Valve to begin work on Half Life 3.

However, this ‘embedded reporter’ argues that Red Letter Day was a celebration rather than protest. Reading over the comments from various players, words like Half Life 3 or protest were hardly mentioned, until the Kotaku article was published, but players wrote fondly of accomplishments they made in Half Life 2, how much they still love it, and that ‘we should do this every weekend.’

While, yes, they were making a stand to show Valve that they wanted Half Life 3, it’s hard to lump this event as a protest with the immediate negative connotations that are associated with ‘protesting’.

Even though organizers received less than half their anticipated players, they were proud of the accomplishment of making Half Life 2 once again appear in the Steam Rankings.

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