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Posts Tagged ‘Videogames’

 

How Hayao Miyazaki Opened my Mind, Sailor Moon and David Bowie made me a Digital Artist, and Why I explain images to people.

This is the last lecture I gave after 7 1/2 years as a contract professor at Fanshawe college.*

“I learned HTML to share Sailor Moon with the world.”

I talk about the intersections of pop culture, videogames, and art and how all of that influenced the way I taught art history and make art work. How the past may be very distant, but manages to touch everything we do.
Thank you to Ainsley Arnold for recording video I spliced into the slides. Thank you to Dames Making Games and friends for encouraging me to post my lecture.

And of course, thanks again Fine Art! It was blast teaching art history and seeing all the work each of you created during your education.

*I left teaching not because of a lack of passion, but because I can’t live off the $8000 I make teaching four classes a year. (yes, eight thousand dollars a year, you didn’t misread and I didn’t mistype.)

 

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I recorded my Feb Fatale 5 for DMG. Here it is in all it’s glory. I’m still working on Don’t Bleed Through your pants.

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Finished a new game for No Jam via Dames making games. It’s called Stepper, and follows up on some of the ideas I had in Iron Cat. It’s an RPG about my experience in healthcare and the resulting PTSD that came from my symptoms and poor care. It is a rough draft, I’m gonna continue plucking away on it.

I programmed it and wrote it. The music and graphics are all from RPG Maker VX Ace and a few tilesets I bought.

Check it out. I’m working on a longer essay about the game.

It’s appearing as part of GAME/CHANGE & Extraordinary Mind Game Arcade as part of Rendezvous With Madness film festival with Workman Arts on Nov 12 2016

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stepper

 

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Another quick twine game I made. This one was to try out different codes for the terror of knowing workshop.
It’s inspired by Tale of Tales, The Path.  
I wanted try to make a branching story with three possible endings. Good, bad, and medium.  A couple randomly generated events and to play a bit with the ‘live’ code to make very simple effects. Also, I tried a variable to remember the player’s name.
I like this idea of making short quick program sketches as practice. Like how in drawing you fill up a sketch book to practice. Well, here I go.

I’ll be posting some very bad Processing sketches in a bit too.

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Say When 002

the terror of knowing explores issues in mental health and the therapeutic impulse through an interactive exhibition of narrative-based video-games. Works by artists Soha Kareem, Kaitlyn Tremblay and Rokashi Edwards will challenge their players to re-evaluate their own understanding of illness and recovery, and provoke questions about generalization and treatment choices in our healthcare system. Curated by Diana Poulsen and Matt Sparling (of Player 2)

March 19 2016 7pm – 10pm

LOMAA

 

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Been a while!  I was working on a totally different game for a little while for Femicon’s Theresa Duncan game jam.

I’m done the principal shooting, of course some stuff is gonna get left out and  added in later. Right now the goal is to get a working prototype ready to give the people of the E Health conference and Hacking Health an idea of the potential of this kind of game.

I have bunch of photo editing and cropping to do.

Lot’s of programming.

I think I’ll cut out composing right now, because making or finding music is a bit of a distraction.

I’ve talked to several people and there seems to be general interest in the game. The one thing I got the most demand for was a section where you have to call and book your appointment. I thought I was the only person who this part scared, but no, it seems it’s fairly common for everyone to be uncomfortable calling the office. What do I say? How much is too much information?

Out of the conversations I’ve had with people I’ve realized that the scope of the game is pretty huge and it has basically a never ending opportunity to grow.

NOTE: Everything requires a bit of editing.

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I had to make a dialogue box for the game. This is one of the experiments which will be the basis for the Protip and inventory box. That white frame will disappear before the E Health Conference

 

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Intake Nurse weighing the player in the Unicorn costume. If you pick this outfit, nothing bad can happen to you ever. Unless… well you run into Lord Voldemort or someone turns you into a human and you learn what regret means. (yes, there are jokes, possibly terrible ones)

 

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You’ll need to pick up objects from your apartment before you leave for the appointment. You can’t leave your house without your health card. I’ll have to ask a medical secretary what to do if you do leave your health card at home.

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My latest Kill Screen column is up. This time I talk about collage and videogames intersect.

Check out Glue Gun and enjoy!

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