I recorded my Feb Fatale 5 for DMG. Here it is in all it’s glory. I’m still working on Don’t Bleed Through your pants.

A Last lecture

2017-04-13 (2)

My last lecture is up on Soundcloud.

I’ve also put up a pdf for the slides.

I will be editing the slideshow together with the sound in the future.


De Stijl and Moho

2017-03-24 (1)De Stijl is available for download. A platformer made in game maker based on the principles of De Stijl.


And I am trying out Moho Studio which reminds me a bit of after effects. Here’s a short 5 second video I made after I learned a few basics.



De Stijl

Taking a wee break from all my super serious games to make a quick platformer following the rules of De Stijl.

Colours: Red, Blue, Yellow,  White, Black and Grey.

Straight lines.

Sticking with these rules I made up some rules for De Stijl games.

Movements – up,down, left, right

Actions: Jump

Sounds: Still up for debate – but it’s gonna be simple notes.

Also, I also thought it would be interesting to play a platformer in a De Stijl work of art.


Rough title screen

I didn’t manage to make it to Toronto today to jam on site for Feb Fatale 5, but I have managed to jam successfully off site.

I did make fair bit of progress. Of course, a lot of stuff is place holders.


It’s a menstruation resource management game.

I’ve got three status bars that you’ll need to keep from draining, and one that you’ll need to keep from filling.

Shields – is your products (tampons, pads etc)

Health – is managing your anemia (this bar isn’t active in all modes, because some people will not struggle with anemia)

Life – you’ll need to go out, sleep, and go to work without bleeding through your pants. Sleep is the dangerous one, because some of us, do wake up in pools of our own blood. Also the joy of the long conference call when you stand up and feel a gush of blood.

Discomfort – you need to prevent this bar from filling. In some modes this will be impossible as the pain will be too high. Discomfort includes things like pain, shame, rashes (typically from heat from pads, or allergy to pads), dryness (changing tampons too frequently), etc

Allowing any one of these bars to hit their zero state results in a loss.


lose – I’ve lost so many times



Win- For some of us, the game goes on for years. 

A win is achieved by managing to survive through a cycle. Of course, the win is only temporary because well this game in real life goes on for years. I have the screen ready for a win, but not the actual programming part.

That’s it for Sunday.

Oh here’s an animated gif, that I don’t really care for anymore. It takes up way too much memory and is just not much to write home about.