Posted in Conversations with my Surgeon, I made this art, Patient Experience | Tagged Conversationswithmysurgeon, HuMed, Medical humanities, Patient Experience, patient stories, Ragnar Kjartansson, Woman in E | Leave a Comment »
Posted in Conversations with my Surgeon, I made this art, Patient Experience | Tagged Conversationswithmysurgeon, HuMed, Medical humanities, Patient Experience, patient stories, Silver Shoes, Yayoi Kusama | Leave a Comment »
I’m spending a bit more time in this space, so don’t be surprised if things start moving around. Example, I finally added an up-to-date PDF version of my CV, because wow, that page was looking a little rough.
Apparently, I don’t know how to use tumblr, so three weeks of posts were uploaded in four days. If you want to sneak ahead on Conversations with My Surgeon you are more than welcome to while I manage cross post here in a sensible matter. There was a bit of a delay here, because my country internet was not having any of my uploads.
There’s three paths for Edana to follow. I’ve been having fun writing them in Scrivener. I really wasn’t planning for this game to become a large thing, but I started to like the story. It’s gonna need a bit of love and constructive criticism. But I’ll keep moving forward.
ETA: I’m playing with different fonts and I updated the categories, so it’s useful. Meaning if you want to see all posts about a subject, you can!
Whatever happened to my July game? I broke my one game a month rule. I could have spent an afternoon and thrown together a quick twine game, but I decided to keep working on this one and not worry about this game a month deadline. I did get about 40 hours logged into RPGmaker for Station, (according to steam) but it’s not finished. I’m not including hours spent writing and music editing.
Originally I had planned something short, but then it kinda took a life of it’s own and became a little bigger and bigger. I started composing music for it and writing a script. I found this great font called Lemon Milk. I started work on a branching narrative with Multiple endings…
I am not particularly good at making small things. I have to laugh at myself, because I do this everytime. “Oh, I have this idea. Wait a second, let’s make every option ever!”
No, I didn’t make the sprites, they are all from the HorrorPop set. I did recently buy a pixel editor, sooo, I may try my hand at sprites for another project.
The game is a bit stream of consciousness. I drew on inspiration from my experiences with PTSD and sleep paralysis. Unlike Iron Cat, I avoided using things that would trigger me and thus making me avoid completing the game. I reference a bit from Octavia Butler who was the first author I could read without loosing focus when I was deep in the PTSD. Those magic moments when I could read entire chapters and remember the entire thing where amazing. Hence, why I named the main character Edana.
Station is the story of Edana who finds herself in a world surrounded in fog and entirely populated by shadows. She’s guided by notes and papers left behind by previous inmates of this world.
I should be finished the first draft by September.
I took an After Effects workshop through LOMAA and LIFT, taught by Leslie Supnet. I mostly giggled with glee my way through the workshop. I used premiere for most of video career and after Effects was a pretty smooth transition. I made a bunch of quick little videos to try out different skills and to practice them.